

Hyper Roll Basic Armory rounds have been shuffled slightly to accommodate the newly stocked Armory.Hyper Roll Armory: A bonus Armory can appear on 5-2, 7-2, 9-2, etc.A Stage 6+ Armory will no longer offer item components, and later Stage armories can offer Emblems for traits that you are playing. These will have a variety of options including: Consumables (Reforger, Neeko’s, Magnetic Remover, and Loaded Dice), Spatulas, Item Components (Bow, Sword, etc.), Combined Items (Bloodthirster, Riskthirster, etc.), and Emblems (Completed Spatula Items). Armory Frequency: Starting on Stage 4, the Second Round of each Stage (4-2, 5-2, 6-2, etc.) has a chance to have an additional Armory.4-2 Armory (Removed): Removing the 4-2 Armory to prevent against forcing builds and an overabundance of items.

3-2 Armory (Changed): 2 Regular Components ⇒ 1 Shadow, 1 Regular.

To counteract an item overflow, we are removing the 4-2 Armory. To create moments for adaptation and variety, we’re also adding more items.
LEAGUE OF LEGENDS STUCK AT 33 PERCENT FIX FULL
Picking that Emblem and splashing Hellion 3 will allow you to utilize the full power of those fiery rats. Say you see a Hellion Emblem in the Armory and are already running Lulu as a Mystic. We’re hoping this will encourage flexible play by reducing the consistency of cookie-cutter item combos, and allow for more decisive plays such as adjusting your team composition to fit an item. The Armory will appear more frequently, and feature more powerful and varied items.
